Wednesday, October 31, 2007
Toys, revisited
I made a few minor adjustments to Little Red, who now looks a bit better I think (ok, maybe there's not really that much of a difference, but anyway). Other than that, I drew out an expansion idea for the toy line (in this case, Hansel and Gretel) as well as a brand/logo idea, and other images that could be used on a box.
This is a drawing that I'm considering for use in Photoshop, maybe after I add some facial features. I still need to come up with some more interesting comic characters, but I have one other (which I will post later, as the file isn't cooperating) that might be workable. I need to play around with PS quite a bit--it seems like I'm the only one who's never used it (which is mildly embarrassing). But after seeing how quickly we've all gotten into Illustrator, I figure it won't be insurmountable...it didn't take too long for people to start making kick-ass stuff with Ai, and it can't be too much worse for PS, right?
Wednesday, October 24, 2007
Toys -- Part Deux
Saturday, October 20, 2007
Toys Inc.
Sunday, October 14, 2007
Tracing, and toys (and perhaps tracing toys)
This got me thinking about ideas and how we come up with them. The Egypt work started with a brainstorming session in DMA179, and everyone derived something unique from it. We all came out of the class with at least a couple of expandable concepts. Coincidentally, brainstorming was the subject of Daria's class on Friday. We spent part of the class working on initial ideas for advertisements; the process of thinking aloud let us pool ideas and gave us material to play around with and modify. We found ourselves throwing out random things and making connections that worked.
On the subject of concepts, we're also working on toy ideas for DMA179. Somehow I arrived at these subversive fairy tale figures and mythology keychains. Maybe it's because we had expandability in mind, and the easiest way to do that is to start with a large pre-existing group of characters. Anyway, I'm not sure what we'll end up developing further, but it's going to be interesting.
Wednesday, October 10, 2007
Studio Tour
I was struck by the open and friendly work environment; everyone seemed really relaxed and happy, very laid back. This was especially so at Organic, our first stop; there were toys and action figures on a lot of desks for inspiration (which is what Joe has been pointing us to since our first class).
Outside Teehan+Lax
Despite the toys and the fun attitude, these places obviously meant business--all of the studios we visited were really impressive physically, sometimes taking up several floors of a building, such as at Blast Radius. And at every place, they were doing some really amazing work. Teehan+Lax showed us some particularly innovative projects, one of which was a Facebook application commissioned by Telus--it involved creating a fishbowl on your page, decorating it as you wished, and inviting your friends to join. It was a fun way to advertise their Fave 8 plan.
I'm really glad I went on the tour--it was a great way to see how current employees in the field are applying the skills we're learning in DMA. Also, it gave me a more detailed response to the constant query I get ( 'What will you be doing once you've finished your studies?'). Hopefully two years down the road I'll find myself in a workplace similar to the ones we visited.
On a completely unrelated note, I saw this giant thimble sculpture in the fashion district (I'm sure it's nothing new to most, but it's HUGE).